One interesting thing about the level's design is that just before reaching the abstract descent part where random shapes float in a large space, Davey's narration mentions how the Source engine lends itself to making boxy in-door corridors, and even directly asks the player to focus on Coda's architecture as the game progresses - which is obviously and immediately contrasted with the next space the player finds itself in as he proceeds downward. Although the player can stand above the blocks, it is not necessary as he or she can fall directly to the very bottom of this environment, where the third part of this level, "the prison", starts. By accessing it, the player actually enters a huge black environment (as contrasting with the beginning) where several white, gray, and orange blocks of different shapes form kind of a path, also downwards. Inside the kitchen of this café is a staircase leading, apparently, to a basement. The level begins a certain distance away from a brown house, which is a café called "The Streetwise Fool", located in the middle of nowhere – an immense, empty white environment with nothing but a slightly gray ground.
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